Beginner Learners I STEM 3-5 Programming
Build knowledge and understanding of real-world application and purposes of emerging technologies.
Build knowledge and understanding of real-world application and purposes of emerging technologies.
Research shows that early exposure to STEM has a positive impact across the entire spectrum of learning.
Our curriculum integrates ideas across branches of knowledge while engaging students with a hands-on approach.
We design our programs to fit in with your teaching environment and help you implement them in-school or after-school.
Skill Level: Beginner
Construction and coding come to life for students as they build the mBot! Students will create a robot that tracks and follows a line, respond with sound, flashlights, and compete in a series of robot tasks and challenges. Hardware required.
Skill Level: Beginner
This course is designed for learners to answer the question: How do drones work? Students will develop an understanding of how drones’ function and learn how to program drone flight through coding in the Tello application. This course uses Scratch based coding. Hardware required.
Skill Level: Beginner
This course is wonderfully crafted for learners to answer the question: What is Tinkercad and how does it work with 3D Printing? In a full detail, learners will bring their ideas to life from a blank 3D design canvas to a full physical printout with use of Tinkercad and Thingiverse. Hardware required.
Skill Level: Beginner
Understanding connected systems of energy is critical to our students' future health, wealth, and happiness. Practices that get clean power where it needs to go are essential to humanity’s continued growth. Students will gain hands-on and build a working model of a solar-powered energy system to learn more about connected power infrastructure. Hardware required.
Skill Level: Beginner
When science and art merge, what do we get? Wonder. Students will explore various artistic mediums and the core concepts of artificial intelligence as they unleash their inner creative through ten "wonder"-based lessons.