Grades K-2 | Introduction to Artificial Intelligence: Lions, and Tigers, and AI!

Grades K-2 | Introduction to Artificial Intelligence: Lions, and Tigers, and AI!

$3,995.00

Course Name: Introduction to Artificial Intelligence: Lions, and Tigers, and AI!
Overview: The Zappsville Zoo focuses on protecting and healing endangered animals! It's getting busy and the staff has asked YOU to help them design robotic and AI solutions. Over these 15 lessons, early elementary students will complete hands-on activities introducing them to basic AI, robotics, and machine learning concepts as they solve a variety of zoo-themed challenges.
Grade Band: K-2
Lessons: 15
Professional Development: Yes
Software Needed: Yes
Equipment Required: Yes
Number of Students per Equipment Kit: 24

Quantity:
Add To Cart

Product Description:

The "Introduction to Artificial Intelligence: Lions, Tigers, and AI!" course is designed for young learners in grades K-2. This course introduces early elementary students to the basic concepts of artificial intelligence (AI), robotics, and machine learning through engaging, zoo-themed challenges. Students will explore how AI can be used to solve real-world problems, particularly in the context of protecting and healing endangered animals at the Zappsville Zoo.

Course Features:

  • 15 Lesson Hours: The course includes 15 detailed lessons that cover a wide range of topics related to AI and robotics.

  • Curriculum and Supporting Materials: Comprehensive lesson plans, activity guides, and additional resources to support effective teaching and learning.

  • Ongoing Product and Curriculum Support: Continuous support to ensure the curriculum remains relevant and effective.

  • Professional Development: Training sessions for educators to deliver the course content effectively and facilitate student learning.

  • Facilitation by a Trained STEM Instructor (Optional): Option to have a professional STEM instructor lead the course.

Learning Target Examples:

  1. Robots All Around Us!: Explore examples of robots in the real world and zoos.

  2. Chores are for Chimps!: Create and illustrate their own "chore" bots.

  3. Old Frog, New Tricks: Explore how animals, people, and machines learn.

  4. Robot See, Robot Do: Complete an image recognition card sorting activity.

  5. Who Made that Sound?: Interact with speech recognition software.

  6. Self-Driving Zoo Tour: Create "Zoo Tour" algorithms by using arrow cards.

  7. What Could Go Wrong?: Explore the potential risks of AI/Robotic solutions.

  8. Elephants Don't Play Chess: Study animal behavior and develop a "biomimicry" bot.

  9. Virtual Zoo Pet: Part 1: Interact with a "virtual zoo pet" on Scratch Jr.

  10. Virtual Zoo Pet: Part 2: Create a virtual zoo pet in Scratch Jr.

  11. Animal Tracking with GPS: Use GPS techniques to determine the location of a migrating flock of birds.

  12. Predicting Animal Behavior: Create an AI program that can predict animal wants and needs based on repeated behaviors.

  13. Managing the Zoo: Tickets and Crowds: Create a “Smart Schedule” for a zoo to manage food and ticket sales.

  14. Recreating Habitats: Describe how AI can use pattern recognition to generate familiar yet “new” habitats.

  15. AI Beyond the Zoo: Explore the neighboring businesses that use AI.

Equipment Included:

  • Classroom Set of Scratch Jr. Kits: A set of Scratch Jr. kits designed for young students to practice coding and understanding basic AI concepts.

  • Supporting Materials: Various materials required for hands-on activities, including image recognition cards, GPS simulation tools, and craft supplies for creating bots.

Professional Development:

  • Teacher Training: Comprehensive training sessions to equip educators with the skills and knowledge to effectively teach the course.

  • Ongoing Support: Continuous professional development opportunities and support to ensure successful course delivery.

Additional Information:

  • Designed for Learners in Grades K-2: The course is tailored to meet the developmental and educational needs of young students.

  • Hands-On Activities: Emphasis on interactive and engaging activities to foster a love for learning and exploration in STEM fields.

  • Problem-Solving and Creativity: Encourages students to use their imagination and creativity while learning the basics of AI and robotics.

Grades 3-5| Discovery of Artificial Intelligence: ARTificial Intelligence Artists

Grades 3-5| Discovery of Artificial Intelligence: ARTificial Intelligence Artists

$3,995.00
Grades 6-8 | Exploration of Artificial Intelligence: Character AIsland

Grades 6-8 | Exploration of Artificial Intelligence: Character AIsland

$3,995.00
Grades 9-12 | Advanced Machine Learning & Artificial Intelligence

Grades 9-12 | Advanced Machine Learning & Artificial Intelligence

$3,995.00