Grades K-2 | Homeschool | Introduction to Artificial Intelligence: Lions, and Tigers, and AI!

Grades K-2 | Homeschool | Introduction to Artificial Intelligence: Lions, and Tigers, and AI!

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Overview: Welcome to Zappsville Zoo, where protecting and caring for endangered animals is the top priority!

As the zoo gets busier, young learners are invited to help design robotic and AI-powered solutions to support the staff. Ideal for homeschooling families and learning pods, this 15-lesson course features hands-on activities that introduce early elementary students to foundational concepts in artificial intelligence, robotics, and machine learning. Through a variety of engaging zoo-themed challenges, learners develop problem-solving skills, creativity, and an understanding of emerging technologies.
Grade Band: K-2
Lessons: 15
Professional Development: Yes
Software Needed: Yes
Equipment Required: Yes

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Product Description:

The "Introduction to Artificial Intelligence: Lions, Tigers, and AI!" course is designed for young learners in grades K-2. This course introduces early elementary students to the basic concepts of artificial intelligence (AI), robotics, and machine learning through engaging, zoo-themed challenges. Students will explore how AI can be used to solve real-world problems, particularly in the context of protecting and healing endangered animals at the Zappsville Zoo.

Course Features:

  • 15 Lesson Hours: The course includes 15 detailed lessons that cover a wide range of topics related to AI and robotics.

  • Curriculum and Supporting Materials: Comprehensive lesson plans, activity guides, and additional resources to support effective teaching and learning.

  • Ongoing Product and Curriculum Support: Continuous support to ensure the curriculum remains relevant and effective.

  • Professional Development: Training sessions for educators to deliver the course content effectively and facilitate student learning.

  • Facilitation by a Trained STEM Instructor (Optional): Option to have a professional STEM instructor lead the course.

Learning Target Examples:

  1. Robots All Around Us!: Explore examples of robots in the real world and zoos.

  2. Chores are for Chimps!: Create and illustrate their own "chore" bots.

  3. Old Frog, New Tricks: Explore how animals, people, and machines learn.

  4. Robot See, Robot Do: Complete an image recognition card sorting activity.

  5. Who Made that Sound?: Interact with speech recognition software.

  6. Self-Driving Zoo Tour: Create "Zoo Tour" algorithms by using arrow cards.

  7. What Could Go Wrong?: Explore the potential risks of AI/Robotic solutions.

  8. Elephants Don't Play Chess: Study animal behavior and develop a "biomimicry" bot.

  9. Virtual Zoo Pet: Part 1: Interact with a "virtual zoo pet" on Scratch Jr.

  10. Virtual Zoo Pet: Part 2: Create a virtual zoo pet in Scratch Jr.

  11. Animal Tracking with GPS: Use GPS techniques to determine the location of a migrating flock of birds.

  12. Predicting Animal Behavior: Create an AI program that can predict animal wants and needs based on repeated behaviors.

  13. Managing the Zoo: Tickets and Crowds: Create a “Smart Schedule” for a zoo to manage food and ticket sales.

  14. Recreating Habitats: Describe how AI can use pattern recognition to generate familiar yet “new” habitats.

  15. AI Beyond the Zoo: Explore the neighboring businesses that use AI.

Equipment Included:

  • Classroom Set of Scratch Jr. Kits: A set of Scratch Jr. kits designed for young students to practice coding and understanding basic AI concepts.

  • Supporting Materials: Various materials required for hands-on activities, including image recognition cards, GPS simulation tools, and craft supplies for creating bots.

Professional Development:

  • Teacher Training: Comprehensive training sessions to equip educators with the skills and knowledge to effectively teach the course.

  • Ongoing Support: Continuous professional development opportunities and support to ensure successful course delivery.

Additional Information:

  • Designed for Learners in Grades K-2: The course is tailored to meet the developmental and educational needs of young students.

  • Hands-On Activities: Emphasis on interactive and engaging activities to foster a love for learning and exploration in STEM fields.

  • Problem-Solving and Creativity: Encourages students to use their imagination and creativity while learning the basics of AI and robotics.

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Grades K-2 | Introduction to Artificial Intelligence: Lions, and Tigers, and AI! Artificial intelligence Literacyads images-2.png

Grades K-2 | Introduction to Artificial Intelligence: Lions, and Tigers, and AI!

$3,995.00