Grades 9-12 | Creatively Using 3D Technology for the Real World

Grades 9-12 | Creatively Using 3D Technology for the Real World

$5,995.00

Overview: Students learn to build and modify 3D designs using Tinkercad and Thingiverse, bringing their problem-solving ideas to life from a blank canvas to a physical printout.
Grade Band: 9-12
Lessons: 15
Professional Development: Yes
Software Needed: Yes
Equipment Required: Yes
Number of Students per Equipment Kit: 24
All Included: Yes

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Product Description:

The "Creatively Using 3D Technology for the Real World" course is designed for learners in grades 9-12. This comprehensive 15-hour course empowers students to bring their problem-solving ideas to life using 3D design and printing technologies. Utilizing Tinkercad and Thingiverse, students will learn how to build, modify, and print 3D models. The curriculum emphasizes practical applications of 3D printing, encouraging students to create functional prototypes and solutions to real-world problems.

Course Features:

  • 15 Lesson Hours: The course includes 15 detailed lessons that cover a wide range of topics in 3D design and printing.

  • Curriculum and Supporting Materials: Comprehensive lesson plans, activity guides, and additional resources to support effective teaching and learning.

  • Ongoing Product and Curriculum Support: Continuous support to ensure the curriculum remains relevant and effective.

  • Professional Development: Training sessions for educators to deliver the course content effectively and facilitate student learning.

  • Facilitation by a Trained STEM Instructor (Optional): Option to have a professional STEM instructor lead the course.

Learning Target Examples:

  1. 3D Printing Technology and History: Identify the progression of technology that created modern 3D printing tools.

  2. How 3D Printers “View” 3D Models: Control 3D printing software settings.

  3. 3D Design Software: Create a 3D model in a CAD tool.

  4. How a 3D Printer Works: Identify and set up parts of a 3D printer.

  5. Project: Create a Game Piece: Produce a 3D model compatible with 3D printing.

  6. From Mind to Design: Evaluate ideas through a design thinking process.

  7. CAD Sketching Techniques: Modify and enhance sketch geometry.

  8. Support Material and Post Processing: Configure support material to produce successful 3D prints.

  9. Troubleshooting Common Problems: Identify and apply fixes for 3D printing problems.

  10. Project: Two-part Assemblies: Manipulate sketch geometry for parts that fit together.

  11. 3D Printing Industrial Applications: Explore the uses and applications of 3D printing.

  12. Designing Solutions: Apply the design thinking process given project constraints.

  13. Test, Improve, Reflect Pt. 1: Test a product solution.

  14. Test, Improve, Reflect Pt. 2: Test a 3D printed object.

  15. Test, Improve, Reflect Pt. 3: Reflect on my design and my development experience and suggest improvements.

Equipment Included:

  • Classroom Set of (2) 3D Printers: A set of 3D printers for students to print their designs.

  • Supporting Materials: Various materials required for hands-on activities, including filament, tools, and safety equipment.

  • CAD Software Access: Access to Tinkercad and other necessary software for 3D design and printing.

Professional Development:

  • Teacher Training: Comprehensive training sessions to equip educators with the skills and knowledge to effectively teach the course.

  • Ongoing Support: Continuous professional development opportunities and support to ensure successful course delivery.

Additional Information:

  • Designed for Learners in Grades 9-12: The course is tailored to meet the developmental and educational needs of students in this age group.

  • Hands-On Activities: Emphasis on interactive and engaging activities to foster a love for learning and exploration in STEM fields.

  • Problem-Solving and Creativity: Encourages students to use their imagination and creativity while learning the basics of 3D design and printing.

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