Grades 6-8 | Exploration of Invention & Entrepreneurship: From Idea to Market

Grades 6-8 | Exploration of Invention & Entrepreneurship: From Idea to Market

$5,495.00

Overview: Students explore what makes something an invention and study the history of some inventions that have shaped our way of life. They learn problem-identification, problem-solving, and creativity skills, culminating in designing their own invention.
Grade Band: 6-8
Lessons: 15
Professional Development: Yes
Software Needed: No
Equipment Required: Yes
Number of Students per Equipment Kit: 24
All Included: Yes

Quantity:
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Product Description:

The "Exploration of Invention & Entrepreneurship: From Idea to Market" course is designed for learners in grades 6-8 to explore the exciting world of invention and entrepreneurship. This course provides students with the skills and knowledge needed to take an idea from conception to market. Through hands-on activities, students will learn about design, prototyping, marketing, and business planning, culminating in a final project where they bring their own idea to market.

Course Features:

  • 15 Lesson Hours: The course includes 15 detailed lessons that cover various aspects of invention and entrepreneurship.

  • Curriculum and Supporting Materials: Comprehensive lesson plans, activity guides, and additional resources to support effective teaching and learning.

  • Ongoing Product and Curriculum Support: Continuous support to ensure the curriculum remains relevant and effective.

  • Professional Development: Training sessions for educators to deliver the course content effectively and facilitate student learning.

  • Facilitation by a Trained STEM Instructor (Optional): Option to have a professional STEM instructor lead the course.

Learning Target Examples:

  1. What is an Invention?: Identify examples and non-examples of inventions.

  2. Reverse Engineering: Take apart an existing product to determine how it actually works.

  3. Prototyping Physical Inventions: Use basic art materials to build a “works like” and “looks like” prototype.

  4. Prototyping Digital Inventions: Create a digital prototype, or “wireframe”, for an existing digital invention.

  5. Manufacturing: Simulate a manufacturing process and identify ways to make it more efficient and sustainable.

  6. What is an Entrepreneur?: Research famous entrepreneurs and describe the mindset and skills it takes to be an entrepreneur.

  7. Problem Identification: Identify problems and brainstorm solutions that will improve the lives of others.

  8. Business Basics: What’s a Business Plan?: Define cost, profit, revenue, and explore the basics behind creating a business plan.

  9. Logo Design: Design a logo to represent a product, business, person, or idea.

  10. Marketing Strategies: Evaluate marketing platforms/products and determine the best option for a certain product/business.

  11. Project Kickoff: Brainstorming and Problem Identification: Brainstorm a list of problems and choose a problem to solve for their project.

  12. Sketching and Prototyping: Create a sketch and prototype of a product that solves the problem statement.

  13. Create your Business Plan: Create a business plan for the invention including a plan for manufacturing; cost, profit, revenue, and a marketing plan.

  14. Design a Logo and Marketing Materials: Design a logo that represents the business/invention.

  15. Pitch Presentation: Create a pitch presentation for the product that identifies the problem, ideas, solution, and business model.

Equipment Included:

  • Classroom Set of Prototyping Materials: Includes basic art materials, digital prototyping tools, and other resources needed for creating physical and digital prototypes.

  • Business Planning Tools: Software and templates for creating business plans, cost analysis, and marketing strategies.

  • Supporting Materials: Various materials required for hands-on activities, including design templates and troubleshooting guides.

Professional Development:

  • Teacher Training: Comprehensive training sessions to equip educators with the skills and knowledge to effectively teach the course.

  • Ongoing Support: Continuous professional development opportunities and support to ensure successful course delivery.

Additional Information:

  • Designed for Learners in Grades 6-8: The course is tailored to meet the developmental and educational needs of students in this age group.

  • Hands-On Activities: Emphasis on interactive and engaging activities to foster a love for learning and exploration in STEM fields.

  • Real-World Applications: Students will learn about the practical uses of invention and entrepreneurship in various industries and scenarios.

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